1. Battle Formations

Choose 1 of these battle formations. You gain all abilities it grants.

Sentinels of the Bleak Citadels

Ancient Aura

Once Per Turn (Army), Any Hero Phase
Declare: Pick a friendly Ruination Chamber unit.Effect: That unit has Ward (5+) for the rest of the turn.
Thunderhead Host

Synchorised Strikes

Passive
Effect: Add 1 to hit rolls for combat attacks made by friendly Warrior Chamber units while they are wholly within 12" of any friendly non-Hero Stormcast Eternals units that do not have the Warrior Chamber keyword.
Vanguard Wing

Peerless Manoeuvres

Once Per Turn (Army), Your Movement Phase
Declare: Pick a friendly Vanguard Chamber unit that is not in combat.Effect: Roll a dice. On a 3+, remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.
Keywords:
Core
Lightning Echelon

Oncoming Storm

Once Per Turn (Army), Any Combat Phase
Declare: Pick a friendly Extremis Chamber unit that charged this turn.Effect: Roll a dice. On a 3+, that unit has Strike-first for the rest of the turn.

2. Units

Regiment 1
0/4
faction icon
Auxiliary Units
faction icon

3. Enhancements

| Heroic Traits

Choose 1 Heroic Trait. Select a hero to equip it to.

Aspects of Azyr

| Artefacts of Power

Choose 1 Artefact of Power. Select a hero to equip it to.

Artefacts of the Tempest

4. Lores

| Spell Lores

Choose 1 Spell lore. All wizards in your army know all spells from the lore you choose.

Lore of the Storm

Thundershock

Your Hero Phase
Declare: Pick a friendly Stormcast Eternals Wizard to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.Effect: Subtract 1 from wound rolls for the target’s attacks until the start of your next turn.
Keywords:
Spell

Lightning Blast

Your Hero Phase
Declare: Pick a friendly Stormcast Eternals Wizard to cast this spell, then pick the closest visible enemy unit to them that has not been picked to be the target of this ability this turn to be the target. If 2 or more visible enemy units are tied to be the closest, you can pick which is the target. Then, make a casting roll of 2D6.Effect: Inflict D3 mortal damage on the target.
Keywords:
Unlimited, Unlimited

Starfall

Your Hero Phase
Declare: Pick a friendly Stormcast Eternals Wizard to cast this spell, pick a visible enemy Infantry or Cavalry unit within 18" of them to be the target, then make a casting roll of 2D6.Effect: Until the start of your next turn, subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
Keywords:
Spell

| Prayer Lores

Choose 1 Prayer lore. All priests in your army know all prayers from the lore you choose.

Prayers of the Stormhosts

Healing Storm

Your Hero Phase
Declare: Pick a friendly Stormcast Eternals Priest to chant this prayer, pick a visible friendly Stormcast Eternals unit wholly within 12" of them to be the target, then make a chanting roll of D6.Effect: Heal (D3) the target. If the chanting roll was 8+, Heal (D3) each visible friendly Stormcast Eternals unit wholly within 12" of the chanter instead.
Keywords:
Unlimited, Unlimited

Bless Weapons

Your Hero Phase
Declare: Pick a friendly Stormcast Eternals Priest to chant this prayer, pick a visible friendly Stormcast Eternals Infantry unit wholly within 12" of them to be the target, then make a chanting roll of D6.Effect: Add 1 to the Attacks characteristic of the target’s melee weapons until the start of your next turn. If the chanting roll was 12+, this ability affects all visible friendly Stormcast Eternals units wholly within 12" of the chanter.
Keywords:
Prayer

Translocation

Your Hero Phase
Declare: Pick a friendly Stormcast Eternals Priest to chant this prayer, pick a visible friendly Stormcast Eternals unit wholly within 12" of them to be the target, then make a chanting roll of D6.Effect: Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units. In addition, if the chanting roll was 8+, subtract 1 from hit rolls for attacks that target that unit for the rest of the battle round.
Keywords:
Prayer

| Manifestation Lores

Choose 1 Manifestation lore. All wizards in your army know all spells from the lore you choose.

Manifestations of the Storm

Summon Everblaze Comet

Your Hero Phase
Declare: If there is not a friendly Everblaze Comet on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, then make a casting roll of 2D6.Effect: Set up an Everblaze Comet wholly within 18" of the caster.
Keywords:
Spell, Summon

Summon Dais Arcanum

Your Hero Phase
Declare: If there is not a friendly Dais Arcanum on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, pick a friendly Stormcast Eternals Infantry Hero that does not have Fly and is wholly within 12" of them to be the target, then make a casting roll of 2D6.Effect: Set up a Dais Arcanum within 1⁄2" of the target, visible to the caster and not in combat. Then, remove the target from the battlefield and place it on the platform of that Dais Arcanum.
Keywords:
Spell, Summon

Summon Celestian Vortex

Your Hero Phase
Declare: If there is not a friendly Celestian Vortex on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, then make a casting roll of 2D6.Effect: Set up a Celestian Vortex wholly within 18" of the caster and more than 9" from all enemy units.
Keywords:
Summon, Spell